Season 1
Season 1 • 2014
⭐ 4.5 / 5
Episodes

1. Welcome to Goodsprings
We're back in New Vegas with You Only Live Once - a permadeath run where we aren't even allowed to heal. We're following the adventures of P. D. Shoot as she tries to make it across Nevada on a single health bar. Expect stealth, sniping, diplomacy, and just a bit of sensible cowardice...
2014-09-07 • ? min
2. The Night Raid
Today we're conducting our first night raid, as we try to infiltrate the Bison Steve at night, and quietly break out Deputy Beagle. There's also the Powder Gangers threatening Goodsprings to take care of, and the NCRCF itself...
2014-09-14 • ? min
3. The Hounds of Nipton
Today we're heading out towards Nipton, getting distracted by loot, and making some terrible decisions. After all, there's some good stuff at the top of Nipton Town Hall, and only 12 or so rabid dogs in the way...
2014-09-21 • ? min
4. The Long Road to Novac
Today we're trying to make it to Novac, but there are three ambushes between me and there. I'll be making a few friends en route, but I also need to venture into the most dangerous place I've been yet, searching for a very important gun...
2014-09-28 • ? min
5. Come Fly With Me
Today we're making terrible decisions and heading to the REPCONN Test Site. The promise of loot, experience, and stealth boys is too good to pass up, but there is the small matter of lightning fast zombies in the dark, plenty of traps, and a force of invisible Nightkin soldiers...
2014-10-05 • ? min
6. Getting Armed
Today it's time to make our way to the outskirts of New Vegas, and finally get all the equipment we're going to need for the challenges ahead, in terms of guns, armor, and implants...
2014-10-12 • ? min
7. Behind Enemy Lines
Today, we're going to meet up with one of our companions, in the hunt for some loot. However, when problems arise, we end up deep in enemy territory, outnumbered and alone...
2014-10-19 • ? min
8. Scorpion Gulch
Today, we still want Power Armor, and that means helping out the Brotherhood. However, heading down narrow valleys into scorpion territory and seeking out a radioactive crater guarded by abominations may not be the best idea...
2014-10-26 • ? min
9. The Boomer Bombardment
Today we come to the moment that we all knew had to come. I have to face the Boomer Bombardment...
2014-11-02 • ? min
10. Open Ground
The community has spoken, and McNamara stays as Elder. That means today we're finding all the Brotherhood scouts, and then getting ready for our trip into the Vaults...
2014-11-09 • ? min
11. The Fiends
After some quick business with the Khans, we're heading for Vault 3. We'll be safe once we get inside of course, but the Fiends prowling outside aren't so welcoming...
2014-11-16 • ? min
12. Left For Dead
Today, Vault 22 beckons, and I want to clear out the whole place. But there's a sacrifice that must be made...
2014-11-23 • ? min
13. Deep Underground
There's just one place we need to visit to complete Still In The Dark, and it's Vault 11 - the home of fast, wandering creatures in a dark maze. We're so close to that power armor training, but will there be a cost...?
2014-11-30 • ? min
14. Bitter Springs
Despite last week's disasters, we do finally have power armor equipped, and that means I want to sort out Boone's companion quest. Of course, just getting to Bitter Springs is a challenge...
2014-12-07 • ? min
15. The Last Meal
With Bitter Springs saved, the Legion's after us, and the only way to earn a pardon is to head to the Strip and settle up with Benny. After that, there are other casinos that need our attention...
2014-12-14 • ? min
16. True To Caesar
We're back, and it's time to reveal which ending we're going for, and then we're heading for Fortification Hill to find the secret army...
2015-01-04 • ? min
17. Things That Go Boom
Today we're cracking on with Mr House's missions and visiting the Boomers to do the two most fun things imaginable - bug murder, and maths!
2015-01-18 • ? min
18. For The Republic
Today we need to finish setting things up for the final battle by doing some quests for the NCR, from Freeside to Red Rock Canyon...
2015-01-25 • ? min
19. The Brotherhood
Today in Fallout New Vegas, the votes have been counted, and it looks like the House Always Wins. Sadly, that means it's time to head to the Brotherhood Bunker and deal with them once and for all...
2015-02-01 • ? min
20. The Darkest Day
Today in Fallout New Vegas, we're finishing off Arcade's quest, to acquire the Enclave Armor. This one should be simple. But things don't always work out as I planned...
2015-02-08 • ? min
21. Sensitive Diplomacy
As we get towards the end of Fallout New Vegas' base game, our path ends up crossing with the NCR once again. They've been good allies before, but we're not exactly welcome everywhere...
2015-02-15 • ? min
22. All or Nothing
This is it. Everything is prepared. Today in Fallout New Vegas, we're heading to the Dam to win it for House, or lose everything in the attempt...
2015-02-22 • ? min
23. Honest Hearts
Today in Fallout New Vegas, it's time to kick off our first DLC adventure with Honest Hearts, and a nice relaxing trading expedition...
2015-03-01 • ? min
24. The Tourist Trap
Today in Fallout New Vegas, we're heading out across Zion to collect some bits and pieces for Joshua Graham. He's worried about the White Legs, but I'm more concerned about the wildlife...
2015-03-08 • ? min
25. Gathering Storms
Today in Fallout New Vegas, we're heading even deeper into Zion, only now we have to take out enemy camps, fight bears, reclaim a bridge, and keep avoiding that wildlife...
2015-03-15 • ? min
26. We Will Remember Zion
The final battle for Zion is here, and the White Legs are well-armed and numerous. Time for one last walk across Zion...
2015-03-22 • ? min
27. Old World Blues
Today in Fallout New Vegas, we're starting off the Old World Blues DLC. I've brought some carefully chosen weapons, but those robo-scorpions aren't going to make things easy...
2015-03-29 • ? min
28. The Stealth Suit
Old World Blues continues, and we're after our second objective; the Stealth Suit. Unfortunately, Mobius' second ambush leaves us fighting in some very cramped conditions...
2015-04-05 • ? min
29. Harsh Lessons
Today in Old World Blues, the world may be dangerous, but there are tools and weapons that we need, so we have to go exploring. And after that, we still need to infiltrate the X8 facility...
2015-04-12 • ? min
30. Bad Dog
Old World Blues continues, and we need to escape the X8 facility, but not before facing off against the biggest dog we've ever encountered...
2015-04-19 • ? min
31. Giant Robo-Scorpion
We've reached the end of Old World Blues, and the only thing in my way is a giant robo-scorpion that could kill me in a single attack...
2015-04-26 • ? min
32. Dead Money
Today in Fallout New Vegas, we've reached easily the most dangerous challenge yet, in the shadow of the Sierra Madre. It's the start of Dead Money, but can we possibly get to the end...?
2015-05-10 • ? min
33. Build Your Team
Today in Dead Money, we have to finish building our team, but with the Ghost People waiting in ambush with every new member, things just keep getting more difficult...
2015-05-17 • ? min
34. The Ghost People
Today in Fallout New Vegas, we're escorting Dean Domino to his position for the Gala, and that means taking him deep into Ghost People territory, though let's not forget the Cloud, the radio signals, or the glitches...
2015-05-24 • ? min
35. Your Collar Is Beeping
Today in Fallout New Vegas, we have to get Christine into position for the Gala, and that means a lot of radio signals...
2015-05-31 • ? min
36. Under A Blood Red Sky
Today in Fallout New Vegas, it's time to fight our way to the edge of the Villa to trigger the Gala Event. Only this time, we've got no companions to help us - it's just P. D. Shoot vs the Ghost People...
2015-06-07 • ? min
37. Lie Where They Fall
Today in Fallout New Vegas, after last week's chance stealth boy granted us a stay of execution, we're made it to the Sierra Madre at last, but the ambushes are getting worse, and there's even some completely unavoidable damage to endure...
2015-06-21 • ? min
38. The Final Curtain
Today in Fallout New Vegas, we head deeper into the Sierra Madre to confront our companions, but the real threat comes from waves of Ghost People. Of course, mines will help with that... Right?
2015-06-28 • ? min
39. Let Go
Today in Fallout New Vegas, we're heading into the Sierra Madre's vault, but are we coming out victorious, or not at all?
2015-07-05 • ? min
40. Lonesome Road
Today in Fallout New Vegas, we need to spend all that lovely Dead Money gold, and once that's done, it's time for the final challenge - the road we must walk alone...
2015-07-12 • ? min
41. Marked For Death
We're now deep into Lonesome Road, and we're up against enemies that hit hard, rads everywhere, and unavoidable ambushes. Can we hold on?
2015-07-19 • ? min
42. The Long Road
Today in Fallout New Vegas, we've reached the High Road, home to Lonesome Road's powerful deathclaws, and another unique Marked Man...
2015-07-26 • ? min
43. Courier Six
After last week's disaster, we're barely holding on in Lonesome Road, but there are even more Tunnelers ahead, and the biggest crowd of Marked Men yet...
2015-08-02 • ? min
44. The Final Mile
With barely any hit points left, no companion, and a dangerously high rad count, we've got one last area to fight through, past deathclaws, cloaked Marked Men, snipers, and ambushes...
2015-08-09 • ? min
45. The End
This is it. The end of Fallout New Vegas: You Only Live Once. We're heading into Ulysses' Temple with ED-E, and that's where we either win or lose it all.
2015-08-16 • ? min