2024
Season 3 • 2024
0Episodes
1. What is “Play”? [Game Essence]
2024-01-02 • 3 min
2. Blade Trails [Effects]
2024-01-05 • 3 min
3. Let Them Skip, Let Them Pause [UI]
2024-01-09 • 2 min
4. Flipped Animation [Animation]
2024-01-12 • 3 min
5. Customization Lets Your Imagination Play [Planning & Game Design]
2024-01-16 • 3 min
6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
2024-01-19 • 4 min
7. Dealing With Color Disparity [Graphics]
2024-01-23 • 2 min
8. Giving Feedback for Sound Effects [Audio]
2024-01-26 • 3 min
9. Show the Actual Game! [Marketing]
2024-01-30 • 2 min
10. Staying True to Your Concept [Work Ethic]
2024-02-02 • 3 min
11. Faithfulness Comes First in Licensed Games [Game Essence]
2024-02-06 • 3 min
12. Randomness Spices Games Up [Design Specifics]
2024-02-09 • 3 min
13. Turning Gift-Giving Into a Game [Grab Bag]
2024-02-13 • 2 min
14. Don’t Put Decisions Off [Team Management]
2024-02-16 • 2 min
15. Motion Blur [Graphics]
2024-02-20 • 2 min
16. Game Essence in Action Games [Game Essence]
2024-02-23 • 3 min
17. A: Work Ethic 1 (Category Compilation) #01~#10
2024-02-25 • 29 min
18. Animation Blending [Animation]
2024-02-27 • 3 min
19. Debug Mode [Programming & Tech]
2024-03-01 • 2 min
20. C: Planning & Game Design 1 (Category Compilation) #01~#09
2024-03-03 • 29 min
21. Crafting “Similar” Games [Planning & Game Design]
2024-03-05 • 2 min
22. Button Settings [UI]
2024-03-08 • 3 min
23. Competition and Abundance [Work Ethic]
2024-03-12 • 3 min
24. A World Without Footprints [Grab Bag]
2024-03-15 • 2 min
25. Presenting Scores [Planning & Design]
2024-03-19 • 4 min
26. Making Effects the Right Size [Effects]
2024-03-22 • 2 min
27. B: Game Essence 1 (Category Compilation) #01~#06
2024-03-24 • 29 min
28. Handicap Systems [Design Specifics]
2024-03-26 • 3 min
29. Making "Work" Games Fun [Game Essence]
2024-03-29 • 3 min
30. Balancing Ambient Sounds [Audio]
2024-04-02 • 2 min
31. Making the Imaginary Feel Real [Graphics]
2024-04-05 • 2 min
32. Using Parameters to Establish Characters [Planning & Game Design]
2024-04-09 • 3 min
33. Playing Games in Front of Other People [Marketing]
2024-04-12 • 2 min
34. Bug Testing Systems [Team Management]
2024-04-16 • 4 min
35. 1986: The Year of Legend [Grab Bag]
2024-04-19 • 4 min
36. Portraying Fingers [Animation]
2024-04-23 • 2 min
37. Advancing Text [UI]
2024-04-26 • 3 min
38. Say It, and It Might Come True [Work Ethic]
2024-04-30 • 2 min
39. Better Than Not Being Able to Beat the Game [Game Essence]
2024-05-03 • 2 min
40. D: Design Specifics 1 (Category Compilation) #01~#08
2024-05-06 • 28 min
41. A World with Less Color [Planning & Game Design]
2024-05-07 • 3 min
42. Final Output [Graphics]
2024-05-11 • 2 min
43. Storage Tips [Grab Bag]
2024-05-14 • 9 min
44. Transparency Features [Programming & Tech]
2024-05-17 • 2 min
45. Average and Mediocre Are the Same Thing [Design Specifics]
2024-05-21 • 3 min
46. Mandatory Strategies and Strategic Balance [Game Essence]
2024-05-24 • 2 min
47. E: Team Management 1 (Category Compilation) #01~#07
2024-05-28 • 29 min
48. Play Testing Keeps Going [Team Management]
2024-05-28 • 3 min
49. Computer-Controlled Players [Planning & Game Design]
2024-06-01 • 5 min
50. Using Other Songs for Audio Reference [Audio]
2024-06-04 • 3 min
51. Flashing Effects [Effects]
2024-06-07 • 4 min
52. Destroying One Wall [Graphics]
2024-06-11 • 4 min
53. Always Keep Attack Collision in Mind [Animation]
2024-06-14 • 2 min
54. Targeting and Market Research [Marketing]
2024-06-18 • 4 min
55. Gameplay as Part of a Live Performance [Grab Bag]
2024-06-21 • 7 min
56. Echo Chambers [Work Ethic]
2024-06-25 • 3 min
57. Adding Help Text to Menus [UI]
2024-06-28 • 2 min
58. Game Essence in Strategy Games [Game Essence]
2024-07-02 • 2 min
59. Online Updates [Design Specifics]
2024-07-05 • 4 min
60. Manga-like Visuals [Graphics]
2024-07-09 • 3 min
61. In-Game Cutscenes [Planning & Game Design]
2024-07-12 • 3 min
62. F: Graphics 1 (Category Compilation) #01~#06
2024-07-16 • 33 min
63. Directors and Producers [Team Management]
2024-07-16 • 4 min
64. Start with the Climax [Planning & Game Design]
2024-07-19 • 2 min
65. The Limitations of Skeletons [Animation]
2024-07-23 • 3 min
66. When Ideas Won't Come [Work Ethic]
2024-07-26 • 2 min
67. How Good Were the Player’s Actions? [Game Essence]
2024-07-30 • 2 min
68. Famicom and NES Audio [Audio]
2024-08-02 • 6 min
69. Making Things Clear, Even Without Words [UI]
2024-08-06 • 2 min
70. Turning Anything Into a Competitive Game [Grab Bag]
2024-08-10 • 2 min
71. Being Kind to Beginners [Planning & Game Design]
2024-08-13 • 3 min
72. Establishing Characters Through Their Design [Graphics]
2024-08-16 • 2 min
73. The Limitations of Particle Effects [Effects]
2024-08-20 • 4 min
74. Smash Bros. DOJO!! [Marketing]
2024-08-23 • 5 min
75. Speedy Screen Transitions [Design Specifics]
2024-08-27 • 2 min
76. Amplify Both Strengths and Weaknesses [Game Essence]
2024-08-30 • 2 min
77. G: Animation 1 (Category Compilation) #01~#09
2024-08-30 • 29 min
78. Elementary School Play Testers [Team Management]
2024-09-03 • 2 min
79. Never Get Into Fights [Work Ethic]
2024-09-06 • 2 min
80. Be Mindful of the Time Players are Giving You [Planning & Game Design]
2024-09-10 • 2 min
81. Rotation on Two Axes [Animation]
2024-09-13 • 3 min
82. H: Effects 1 (Category Compilation) #01~#06
2024-09-15 • 28 min
83. CRT Displays [Grab Bag]
2024-09-17 • 5 min
84. Odds and Ends of Supervising: Sora Edition [Graphics]
2024-09-20 • 9 min
85. HUDs [UI]
2024-09-24 • 3 min
86. I: Audio 1 (Category Compilation) #01~#07
2024-09-24 • 25 min
87. What Happens When You Shift the Center of Gravity? [Design Specifics]
2024-09-27 • 2 min
88. Give Yourself a Handicap When Balancing Your Game [Game Essence]
2024-10-01 • 2 min
89. No Masterpiece Has Bad Audio [Audio]
2024-10-04 • 2 min
90. A Director’s Job is to Trim [Team Management]
2024-10-08 • 2 min
91. Mr. Iwata [Grab Bag]
2024-10-11 • 9 min
92. Up is Down, and Down is Up [Work Ethic]
2024-10-15 • 3 min
93. J: UI 1 (Category Compilation) #01~#08
2024-10-19 • 29 min
94. K: Programming & Tech 1 (Category Compilation) #01~#05
2024-10-19 • 29 min
95. M: Grab Bag 1 (Category Compilation) #01~#09
2024-10-22 • 30 min
96. Masahiro Sakurai on Creating Games: Finale Special
2024-10-22 • 46 min
97. N: Game Concepts 1 (Category Compilation) #01~#05
2024-10-29 • 31 min
98. L: Marketing 1 (Category Compilation) #01~#07
2024-11-01 • 27 min
99. A: Work Ethic 2 (Category Compilation) #11~#20
2024-11-05 • 28 min
100. B: Game Essence 2 (Category Compilation) #07~#15
2024-11-08 • 27 min
101. C: Planning & Game Design 2 (Category Compilation) #10~#18
2024-11-12 • 28 min
102. D: Design Specifics 2 (Category Compilation) #09~#18
2024-11-16 • 31 min
103. E: Team Management 2 (Category Compilation) #08~#15
2024-11-19 • 25 min
104. F: Graphics 2 (Category Compilation) #07~#13
2024-11-24 • 29 min
105. G: Animation 2 (Category Compilation) #10~#18
2024-11-26 • 28 min
106. H: Effects 2 (Category Compilation) #07~#11
2024-12-01 • 17 min
107. I: Audio 2 (Category Compilation) #08~#14
2024-12-03 • 26 min
108. J: UI 2 (Category Compilation) #09~#15
2024-12-06 • 19 min
109. K: Programming & Tech 2 (Category Compilation) #06~#09
2024-12-13 • 11 min
110. M: Grab Bag 2 (Category Compilation) #10~#14
2024-12-20 • 31 min