PopskyTestFlight
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2024

Season 3 • 2024

0

Episodes

1. What is “Play”? [Game Essence]

2024-01-023 min

2. Blade Trails [Effects]

2024-01-053 min

3. Let Them Skip, Let Them Pause [UI]

2024-01-092 min

4. Flipped Animation [Animation]

2024-01-123 min

5. Customization Lets Your Imagination Play [Planning & Game Design]

2024-01-163 min

6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

2024-01-194 min

7. Dealing With Color Disparity [Graphics]

2024-01-232 min

8. Giving Feedback for Sound Effects [Audio]

2024-01-263 min

9. Show the Actual Game! [Marketing]

2024-01-302 min

10. Staying True to Your Concept [Work Ethic]

2024-02-023 min

11. Faithfulness Comes First in Licensed Games [Game Essence]

2024-02-063 min

12. Randomness Spices Games Up [Design Specifics]

2024-02-093 min

13. Turning Gift-Giving Into a Game [Grab Bag]

2024-02-132 min

14. Don’t Put Decisions Off [Team Management]

2024-02-162 min

15. Motion Blur [Graphics]

2024-02-202 min

16. Game Essence in Action Games [Game Essence]

2024-02-233 min

17. A: Work Ethic 1 (Category Compilation) #01~#10

2024-02-2529 min

18. Animation Blending [Animation]

2024-02-273 min

19. Debug Mode [Programming & Tech]

2024-03-012 min

20. C: Planning & Game Design 1 (Category Compilation) #01~#09

2024-03-0329 min

21. Crafting “Similar” Games [Planning & Game Design]

2024-03-052 min

22. Button Settings [UI]

2024-03-083 min

23. Competition and Abundance [Work Ethic]

2024-03-123 min

24. A World Without Footprints [Grab Bag]

2024-03-152 min

25. Presenting Scores [Planning & Design]

2024-03-194 min

26. Making Effects the Right Size [Effects]

2024-03-222 min

27. B: Game Essence 1 (Category Compilation) #01~#06

2024-03-2429 min

28. Handicap Systems [Design Specifics]

2024-03-263 min

29. Making "Work" Games Fun [Game Essence]

2024-03-293 min

30. Balancing Ambient Sounds [Audio]

2024-04-022 min

31. Making the Imaginary Feel Real [Graphics]

2024-04-052 min

32. Using Parameters to Establish Characters [Planning & Game Design]

2024-04-093 min

33. Playing Games in Front of Other People [Marketing]

2024-04-122 min

34. Bug Testing Systems [Team Management]

2024-04-164 min

35. 1986: The Year of Legend [Grab Bag]

2024-04-194 min

36. Portraying Fingers [Animation]

2024-04-232 min

37. Advancing Text [UI]

2024-04-263 min

38. Say It, and It Might Come True [Work Ethic]

2024-04-302 min

39. Better Than Not Being Able to Beat the Game [Game Essence]

2024-05-032 min

40. D: Design Specifics 1 (Category Compilation) #01~#08

2024-05-0628 min

41. A World with Less Color [Planning & Game Design]

2024-05-073 min

42. Final Output [Graphics]

2024-05-112 min

43. Storage Tips [Grab Bag]

2024-05-149 min

44. Transparency Features [Programming & Tech]

2024-05-172 min

45. Average and Mediocre Are the Same Thing [Design Specifics]

2024-05-213 min

46. Mandatory Strategies and Strategic Balance [Game Essence]

2024-05-242 min

47. E: Team Management 1 (Category Compilation) #01~#07

2024-05-2829 min

48. Play Testing Keeps Going [Team Management]

2024-05-283 min

49. Computer-Controlled Players [Planning & Game Design]

2024-06-015 min

50. Using Other Songs for Audio Reference [Audio]

2024-06-043 min

51. Flashing Effects [Effects]

2024-06-074 min

52. Destroying One Wall [Graphics]

2024-06-114 min

53. Always Keep Attack Collision in Mind [Animation]

2024-06-142 min

54. Targeting and Market Research [Marketing]

2024-06-184 min

55. Gameplay as Part of a Live Performance [Grab Bag]

2024-06-217 min

56. Echo Chambers [Work Ethic]

2024-06-253 min

57. Adding Help Text to Menus [UI]

2024-06-282 min

58. Game Essence in Strategy Games [Game Essence]

2024-07-022 min

59. Online Updates [Design Specifics]

2024-07-054 min

60. Manga-like Visuals [Graphics]

2024-07-093 min

61. In-Game Cutscenes [Planning & Game Design]

2024-07-123 min

62. F: Graphics 1 (Category Compilation) #01~#06

2024-07-1633 min

63. Directors and Producers [Team Management]

2024-07-164 min

64. Start with the Climax [Planning & Game Design]

2024-07-192 min

65. The Limitations of Skeletons [Animation]

2024-07-233 min

66. When Ideas Won't Come [Work Ethic]

2024-07-262 min

67. How Good Were the Player’s Actions? [Game Essence]

2024-07-302 min

68. Famicom and NES Audio [Audio]

2024-08-026 min

69. Making Things Clear, Even Without Words [UI]

2024-08-062 min

70. Turning Anything Into a Competitive Game [Grab Bag]

2024-08-102 min

71. Being Kind to Beginners [Planning & Game Design]

2024-08-133 min

72. Establishing Characters Through Their Design [Graphics]

2024-08-162 min

73. The Limitations of Particle Effects [Effects]

2024-08-204 min

74. Smash Bros. DOJO!! [Marketing]

2024-08-235 min

75. Speedy Screen Transitions [Design Specifics]

2024-08-272 min

76. Amplify Both Strengths and Weaknesses [Game Essence]

2024-08-302 min

77. G: Animation 1 (Category Compilation) #01~#09

2024-08-3029 min

78. Elementary School Play Testers [Team Management]

2024-09-032 min

79. Never Get Into Fights [Work Ethic]

2024-09-062 min

80. Be Mindful of the Time Players are Giving You [Planning & Game Design]

2024-09-102 min

81. Rotation on Two Axes [Animation]

2024-09-133 min

82. H: Effects 1 (Category Compilation) #01~#06

2024-09-1528 min

83. CRT Displays [Grab Bag]

2024-09-175 min

84. Odds and Ends of Supervising: Sora Edition [Graphics]

2024-09-209 min

85. HUDs [UI]

2024-09-243 min

86. I: Audio 1 (Category Compilation) #01~#07

2024-09-2425 min

87. What Happens When You Shift the Center of Gravity? [Design Specifics]

2024-09-272 min

88. Give Yourself a Handicap When Balancing Your Game [Game Essence]

2024-10-012 min

89. No Masterpiece Has Bad Audio [Audio]

2024-10-042 min

90. A Director’s Job is to Trim [Team Management]

2024-10-082 min

91. Mr. Iwata [Grab Bag]

2024-10-119 min

92. Up is Down, and Down is Up [Work Ethic]

2024-10-153 min

93. J: UI 1 (Category Compilation) #01~#08

2024-10-1929 min

94. K: Programming & Tech 1 (Category Compilation) #01~#05

2024-10-1929 min

95. M: Grab Bag 1 (Category Compilation) #01~#09

2024-10-2230 min

96. Masahiro Sakurai on Creating Games: Finale Special

2024-10-2246 min

97. N: Game Concepts 1 (Category Compilation) #01~#05

2024-10-2931 min

98. L: Marketing 1 (Category Compilation) #01~#07

2024-11-0127 min

99. A: Work Ethic 2 (Category Compilation) #11~#20

2024-11-0528 min

100. B: Game Essence 2 (Category Compilation) #07~#15

2024-11-0827 min

101. C: Planning & Game Design 2 (Category Compilation) #10~#18

2024-11-1228 min

102. D: Design Specifics 2 (Category Compilation) #09~#18

2024-11-1631 min

103. E: Team Management 2 (Category Compilation) #08~#15

2024-11-1925 min

104. F: Graphics 2 (Category Compilation) #07~#13

2024-11-2429 min

105. G: Animation 2 (Category Compilation) #10~#18

2024-11-2628 min

106. H: Effects 2 (Category Compilation) #07~#11

2024-12-0117 min

107. I: Audio 2 (Category Compilation) #08~#14

2024-12-0326 min

108. J: UI 2 (Category Compilation) #09~#15

2024-12-0619 min

109. K: Programming & Tech 2 (Category Compilation) #06~#09

2024-12-1311 min

110. M: Grab Bag 2 (Category Compilation) #10~#14

2024-12-2031 min