2023
Season 2 • 2023
0Episodes
1. Flash, Blast, and Smoke [Effects]
2023-01-02 • 3 min
2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]
2023-01-04 • 3 min
3. Team Digital or Team Physical? [Grab Bag]
2023-01-06 • 2 min
4. Kirby Air Ride [Game Concepts]
2023-01-09 • 6 min
5. Don't Wait to Speak Your Mind [Team Management]
2023-01-11 • 3 min
6. Don't Anchor Your Center Point [Design Specifics]
2023-01-13 • 2 min
7. Attack Poses [Animation]
2023-01-16 • 3 min
8. Get the Sense of Scale Right [Graphics]
2023-01-18 • 3 min
9. Good Errands and Bad Errands [Planning & Game Design]
2023-01-20 • 3 min
10. Falling Sells the Feeling of Flight [Game Essence]
2023-01-23 • 2 min
11. Sora's Work-From-Home Strategies [Grab Bag]
2023-01-25 • 4 min
12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
2023-01-27 • 3 min
13. Put Parameters in Brackets [Programming & Tech]
2023-01-30 • 5 min
14. Game Music and Ambient Sounds [Audio]
2023-02-01 • 3 min
15. Directors Need to Be Unique [Work Ethic]
2023-02-03 • 2 min
16. Do We Really Need Enemies? [Game Essence]
2023-02-06 • 3 min
17. Competing with the Past [Grab Bag]
2023-02-09 • 3 min
18. Say No to Slow! [Design Specifics]
2023-02-11 • 3 min
19. Meteos [Game Concepts]
2023-02-14 • 8 min
20. Consider Rewards First [Game Essence]
2023-02-17 • 2 min
21. Learn to Count Frames! [Planning & Game Design]
2023-02-20 • 3 min
22. Follow-Throughs Make the Impact [Animation]
2023-02-22 • 4 min
23. Loading Screens [UI]
2023-02-24 • 2 min
24. Visual Effects in Slow Motion [Effects]
2023-02-28 • 11 min
25. Marketing is Multiplicative [Marketing]
2023-03-03 • 3 min
26. Games and Eye Strain [Grab Bag]
2023-03-06 • 2 min
27. Do Competitive Games Have to Be Complex? [Game Essence]
2023-03-08 • 4 min
28. Just Do It Already! [Work Ethic]
2023-03-10 • 2 min
29. Units of Speed [Design Specifics]
2023-03-14 • 3 min
30. Making Tutorials Feel Natural [Planning & Game Design]
2023-03-17 • 3 min
31. Game Essence in Falling-Block Puzzle Games [Game Essence]
2023-03-20 • 2 min
32. Mastering Up [Grab Bag]
2023-03-22 • 2 min
33. Ten People Can Produce Seven People's Work [Team Management]
2023-03-24 • 2 min
34. Audio as Fiction and Non-Fiction [Audio]
2023-03-28 • 2 min
35. Supervising Art Through Retouches [Graphics]
2023-03-31 • 3 min
36. Exaggerate to Make Up for Information Loss [Animation]
2023-04-03 • 2 min
37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
2023-04-05 • 9 min
38. Emphasizing Text [UI]
2023-04-08 • 2 min
39. Using Tickets to Manage Tasks [Programming & Tech]
2023-04-11 • 3 min
40. Praise the Player! [Planning & Game Design]
2023-04-14 • 2 min
41. The Family Computer (and the NES) [Grab Bag]
2023-04-17 • 5 min
42. Dying Comes as a Relief? [Game Essence]
2023-04-19 • 2 min
43. How I Stuck With My Column [Work Ethic]
2023-04-21 • 4 min
44. An Up-Close Look at Smash Bros. Stages [Graphics]
2023-04-24 • 17 min
45. Development Secrets of the Original Kirby [Grab Bag]
2023-04-27 • 17 min
46. Paint an Accurate Picture of Your Game [Marketing]
2023-04-30 • 3 min
47. Behavior at Ledges [Design Specifics]
2023-05-02 • 2 min
48. Screen Shake [Effects]
2023-05-05 • 3 min
49. Don't Be Unresponsive [Planning & Game Design]
2023-05-08 • 2 min
50. Mountain Climbing Is More Than Just Climbing [Game Essence]
2023-05-10 • 2 min
51. Posing Suggestions [Animation]
2023-05-13 • 3 min
52. Voice Recording [Audio]
2023-05-16 • 4 min
53. Super Smash Bros. Brawl [Game Concepts]
2023-05-19 • 7 min
54. Don't Rely on a "Plan B" [Work Ethic]
2023-05-21 • 2 min
55. Canceled Games [Grab Bag]
2023-05-25 • 3 min
56. Menus Define Your World [UI]
2023-05-27 • 2 min
57. Branching Tastes [Work Ethic]
2023-05-29 • 4 min
58. Game Writing is Unique [Planning & Game Design]
2023-06-01 • 3 min
59. Explain Ideas to Everyone at Once [Team Management]
2023-06-05 • 3 min
60. The Basics of Pixel Art [Graphics]
2023-06-07 • 2 min
61. ♪ PRESS START [Grab Bag]
2023-06-09 • 18 min
62. Make Retries Quick [Game Essence]
2023-06-12 • 2 min
63. Family BASIC [Programming & Tech]
2023-06-14 • 12 min
64. Maps Are Game Screens, Too [Design Specifics]
2023-06-16 • 2 min
65. The Fun in Picking Sides [Planning & Game Design]
2023-06-19 • 2 min
66. Squashing and Scaling [Animation]
2023-06-21 • 2 min
67. Game Demos [Marketing]
2023-06-23 • 3 min
68. Daily Report Suggestions [Team Management]
2023-06-26 • 4 min
69. Games During My Childhood [Grab Bag]
2023-06-29 • 5 min
70. Kid Icarus: Uprising [Game Concepts]
2023-07-04 • 13 min
71. Broad Input, Broad Output [Work Ethic]
2023-07-07 • 2 min
72. Arranging Music [Audio]
2023-07-10 • 4 min
73. Is Your Game Appealing Enough to Start Over? [Game Essence]
2023-07-13 • 4 min
74. Motion Sickness in 3D Games [Planning & Game Design]
2023-07-17 • 3 min
75. Unifying Visual Style [Graphics]
2023-07-20 • 2 min
76. Hit Marks [Effects]
2023-07-25 • 4 min
77. The Team Behind Super Smash Bros. Brawl [Grab Bag]
2023-07-28 • 6 min
78. Color-Coding Your Game [UI]
2023-08-01 • 2 min
79. Game Essence in Shooting Games [Game Essence]
2023-08-04 • 2 min
80. Super Smash Bros. for 3DS / Wii U [Game Concepts]
2023-08-08 • 11 min
81. Bug Testing Never Ends [Team Management]
2023-08-12 • 4 min
82. Staying Organized with Hierarchical Outlines [Planning & Game Design]
2023-08-15 • 2 min
83. A Fight Between Live Action and Animation [Graphics]
2023-08-18 • 4 min
84. Guidelines [Grab Bag]
2023-08-22 • 3 min
85. Masahiro Sakurai on Creating Games Introduction Video
2023-08-24 • 1 min
86. Unexpected Results [Design Specifics]
2023-08-25 • 4 min
87. Damage Animations [Animation]
2023-08-29 • 4 min
88. Official Websites [Marketing]
2023-09-01 • 4 min
89. Keep Your Internal Pressure High [Work Ethic]
2023-09-05 • 2 min
90. Knockback in Super Smash Bros. [Programming & Tech]
2023-09-08 • 3 min
91. The Original Piece is Always Right [Audio]
2023-09-12 • 6 min
92. Make Important Elements Bigger [UI]
2023-09-15 • 2 min
93. More Game Essence Means Less Broad Appeal [Game Essence]
2023-09-19 • 4 min
94. Show and Tell: Some Rare Belongings [Grab Bag]
2023-09-22 • 4 min
95. The Perils of Interpolation [Animation]
2023-09-25 • 4 min
96. Planning Your Game’s Rewards [Planning & Game Design]
2023-09-28 • 5 min
97. Do Graphics Impact Fun? [Graphics]
2023-10-03 • 2 min
98. Billboards [Effects]
2023-10-06 • 2 min
99. Flick Input [Design Specifics]
2023-10-10 • 2 min
100. Special Crossover! #1 [Special]
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
2023-10-13 • 26 min
101. Special Crossover! #2 [Special]
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
2023-10-16 • 27 min
102. Special Crossover! #3 [Special]
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
2023-10-19 • 26 min
103. The Majority Shouldn't Always Rule [Work Ethic]
2023-10-24 • 2 min
104. The Shoryuken Command [Game Essence]
2023-10-27 • 4 min
105. Super Smash Bros. Ultimate [Game Concepts]
2023-10-30 • 12 min
106. Avoiding Comparison [Planning & Game Design]
2023-11-02 • 3 min
107. Making Games as Part of a Company [Team Management]
2023-11-07 • 3 min
108. Fighter Reveal Videos [Marketing]
2023-11-10 • 6 min
109. Making Sequels [Planning & Game Design]
2023-11-14 • 4 min
110. Odds and Ends of Supervising [Graphics]
2023-11-17 • 11 min
111. Facial Animations [Animation]
2023-11-21 • 2 min
112. Strong Attack, Light Reverb [Audio]
2023-11-24 • 3 min
113. Game & Watch Designs [Grab Bag]
2023-11-28 • 4 min
114. I Want to Choose Fast! [UI]
2023-12-01 • 2 min
115. The Pros and Cons of Leaderboards [Game Essence]
2023-12-05 • 3 min
116. The Power of Suggestion [Work Ethic]
2023-12-08 • 2 min
117. How Multiple People Work on One File [Programming & Tech]
2023-12-12 • 2 min
118. Teaching Players How to Play [Design Specifics]
2023-12-16 • 2 min
119. Making Things Look Miniature [Graphics]
2023-12-19 • 2 min
120. It’s Easier If They Already Know [Planning & Game Design]
2023-12-22 • 3 min
121. Creators Change, Too [Grab Bag]
2023-12-26 • 2 min
122. Finish Everything Within the Day [Team Management]
2023-12-29 • 3 min