PopskyTestFlight
No Poster

2023

Season 2 • 2023

0

Episodes

1. Flash, Blast, and Smoke [Effects]

2023-01-023 min

2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]

2023-01-043 min

3. Team Digital or Team Physical? [Grab Bag]

2023-01-062 min

4. Kirby Air Ride [Game Concepts]

2023-01-096 min

5. Don't Wait to Speak Your Mind [Team Management]

2023-01-113 min

6. Don't Anchor Your Center Point [Design Specifics]

2023-01-132 min

7. Attack Poses [Animation]

2023-01-163 min

8. Get the Sense of Scale Right [Graphics]

2023-01-183 min

9. Good Errands and Bad Errands [Planning & Game Design]

2023-01-203 min

10. Falling Sells the Feeling of Flight [Game Essence]

2023-01-232 min

11. Sora's Work-From-Home Strategies [Grab Bag]

2023-01-254 min

12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

2023-01-273 min

13. Put Parameters in Brackets [Programming & Tech]

2023-01-305 min

14. Game Music and Ambient Sounds [Audio]

2023-02-013 min

15. Directors Need to Be Unique [Work Ethic]

2023-02-032 min

16. Do We Really Need Enemies? [Game Essence]

2023-02-063 min

17. Competing with the Past [Grab Bag]

2023-02-093 min

18. Say No to Slow! [Design Specifics]

2023-02-113 min

19. Meteos [Game Concepts]

2023-02-148 min

20. Consider Rewards First [Game Essence]

2023-02-172 min

21. Learn to Count Frames! [Planning & Game Design]

2023-02-203 min

22. Follow-Throughs Make the Impact [Animation]

2023-02-224 min

23. Loading Screens [UI]

2023-02-242 min

24. Visual Effects in Slow Motion [Effects]

2023-02-2811 min

25. Marketing is Multiplicative [Marketing]

2023-03-033 min

26. Games and Eye Strain [Grab Bag]

2023-03-062 min

27. Do Competitive Games Have to Be Complex? [Game Essence]

2023-03-084 min

28. Just Do It Already! [Work Ethic]

2023-03-102 min

29. Units of Speed [Design Specifics]

2023-03-143 min

30. Making Tutorials Feel Natural [Planning & Game Design]

2023-03-173 min

31. Game Essence in Falling-Block Puzzle Games [Game Essence]

2023-03-202 min

32. Mastering Up [Grab Bag]

2023-03-222 min

33. Ten People Can Produce Seven People's Work [Team Management]

2023-03-242 min

34. Audio as Fiction and Non-Fiction [Audio]

2023-03-282 min

35. Supervising Art Through Retouches [Graphics]

2023-03-313 min

36. Exaggerate to Make Up for Information Loss [Animation]

2023-04-032 min

37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

2023-04-059 min

38. Emphasizing Text [UI]

2023-04-082 min

39. Using Tickets to Manage Tasks [Programming & Tech]

2023-04-113 min

40. Praise the Player! [Planning & Game Design]

2023-04-142 min

41. The Family Computer (and the NES) [Grab Bag]

2023-04-175 min

42. Dying Comes as a Relief? [Game Essence]

2023-04-192 min

43. How I Stuck With My Column [Work Ethic]

2023-04-214 min

44. An Up-Close Look at Smash Bros. Stages [Graphics]

2023-04-2417 min

45. Development Secrets of the Original Kirby [Grab Bag]

2023-04-2717 min

46. Paint an Accurate Picture of Your Game [Marketing]

2023-04-303 min

47. Behavior at Ledges [Design Specifics]

2023-05-022 min

48. Screen Shake [Effects]

2023-05-053 min

49. Don't Be Unresponsive [Planning & Game Design]

2023-05-082 min

50. Mountain Climbing Is More Than Just Climbing [Game Essence]

2023-05-102 min

51. Posing Suggestions [Animation]

2023-05-133 min

52. Voice Recording [Audio]

2023-05-164 min

53. Super Smash Bros. Brawl [Game Concepts]

2023-05-197 min

54. Don't Rely on a "Plan B" [Work Ethic]

2023-05-212 min

55. Canceled Games [Grab Bag]

2023-05-253 min

56. Menus Define Your World [UI]

2023-05-272 min

57. Branching Tastes [Work Ethic]

2023-05-294 min

58. Game Writing is Unique [Planning & Game Design]

2023-06-013 min

59. Explain Ideas to Everyone at Once [Team Management]

2023-06-053 min

60. The Basics of Pixel Art [Graphics]

2023-06-072 min

61. ♪ PRESS START [Grab Bag]

2023-06-0918 min

62. Make Retries Quick [Game Essence]

2023-06-122 min

63. Family BASIC [Programming & Tech]

2023-06-1412 min

64. Maps Are Game Screens, Too [Design Specifics]

2023-06-162 min

65. The Fun in Picking Sides [Planning & Game Design]

2023-06-192 min

66. Squashing and Scaling [Animation]

2023-06-212 min

67. Game Demos [Marketing]

2023-06-233 min

68. Daily Report Suggestions [Team Management]

2023-06-264 min

69. Games During My Childhood [Grab Bag]

2023-06-295 min

70. Kid Icarus: Uprising [Game Concepts]

2023-07-0413 min

71. Broad Input, Broad Output [Work Ethic]

2023-07-072 min

72. Arranging Music [Audio]

2023-07-104 min

73. Is Your Game Appealing Enough to Start Over? [Game Essence]

2023-07-134 min

74. Motion Sickness in 3D Games [Planning & Game Design]

2023-07-173 min

75. Unifying Visual Style [Graphics]

2023-07-202 min

76. Hit Marks [Effects]

2023-07-254 min

77. The Team Behind Super Smash Bros. Brawl [Grab Bag]

2023-07-286 min

78. Color-Coding Your Game [UI]

2023-08-012 min

79. Game Essence in Shooting Games [Game Essence]

2023-08-042 min

80. Super Smash Bros. for 3DS / Wii U [Game Concepts]

2023-08-0811 min

81. Bug Testing Never Ends [Team Management]

2023-08-124 min

82. Staying Organized with Hierarchical Outlines [Planning & Game Design]

2023-08-152 min

83. A Fight Between Live Action and Animation [Graphics]

2023-08-184 min

84. Guidelines [Grab Bag]

2023-08-223 min

85. Masahiro Sakurai on Creating Games Introduction Video

2023-08-241 min

86. Unexpected Results [Design Specifics]

2023-08-254 min

87. Damage Animations [Animation]

2023-08-294 min

88. Official Websites [Marketing]

2023-09-014 min

89. Keep Your Internal Pressure High [Work Ethic]

2023-09-052 min

90. Knockback in Super Smash Bros. [Programming & Tech]

2023-09-083 min

91. The Original Piece is Always Right [Audio]

2023-09-126 min

92. Make Important Elements Bigger [UI]

2023-09-152 min

93. More Game Essence Means Less Broad Appeal [Game Essence]

2023-09-194 min

94. Show and Tell: Some Rare Belongings [Grab Bag]

2023-09-224 min

95. The Perils of Interpolation [Animation]

2023-09-254 min

96. Planning Your Game’s Rewards [Planning & Game Design]

2023-09-285 min

97. Do Graphics Impact Fun? [Graphics]

2023-10-032 min

98. Billboards [Effects]

2023-10-062 min

99. Flick Input [Design Specifics]

2023-10-102 min

100. Special Crossover! #1 [Special]

For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!

2023-10-1326 min

101. Special Crossover! #2 [Special]

The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!

2023-10-1627 min

102. Special Crossover! #3 [Special]

Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!

2023-10-1926 min

103. The Majority Shouldn't Always Rule [Work Ethic]

2023-10-242 min

104. The Shoryuken Command [Game Essence]

2023-10-274 min

105. Super Smash Bros. Ultimate [Game Concepts]

2023-10-3012 min

106. Avoiding Comparison [Planning & Game Design]

2023-11-023 min

107. Making Games as Part of a Company [Team Management]

2023-11-073 min

108. Fighter Reveal Videos [Marketing]

2023-11-106 min

109. Making Sequels [Planning & Game Design]

2023-11-144 min

110. Odds and Ends of Supervising [Graphics]

2023-11-1711 min

111. Facial Animations [Animation]

2023-11-212 min

112. Strong Attack, Light Reverb [Audio]

2023-11-243 min

113. Game & Watch Designs [Grab Bag]

2023-11-284 min

114. I Want to Choose Fast! [UI]

2023-12-012 min

115. The Pros and Cons of Leaderboards [Game Essence]

2023-12-053 min

116. The Power of Suggestion [Work Ethic]

2023-12-082 min

117. How Multiple People Work on One File [Programming & Tech]

2023-12-122 min

118. Teaching Players How to Play [Design Specifics]

2023-12-162 min

119. Making Things Look Miniature [Graphics]

2023-12-192 min

120. It’s Easier If They Already Know [Planning & Game Design]

2023-12-223 min

121. Creators Change, Too [Grab Bag]

2023-12-262 min

122. Finish Everything Within the Day [Team Management]

2023-12-293 min